Thursday, March 17, 2016

Fire without gravity

Last year, I added fires inside ship and a spread model, and recently added no gravity or microgravity into space ships, the challenge now is to figure out how fire will behave, because no one really knows what happen in space yet! I've been thinking for months what should look like in real life but I couldn't find any real study to back up my ideas, well finally NASA is going to do that test, you can read more at NASA Fire test in space, I am really excited so finally I can see more than just a small flame in space and replicate the findings in game.

So stay tunned, once the report and some images are published I will remodel fire in 0g!

Thursday, February 25, 2016

No gravity is quite an interesting topic to look at...new mechanic in game

So far until now, all the game was modeled around having gravity always, but not anymore, I wanted to add more realism and now lack gravity also affects your ship and when visiting other places, this means a lot of changes in the game, one was the addition of inertia and acceleration inside ships that affects your crew, previously shown for objects, now it also affects crew members, but your ship may also lack gravity controls and that will affect how your crew navigate inside ships, so the next update will show up how your crew move in 0g and other items that may help your crew move inside ships better like magnetic boots.

Sunday, February 7, 2016

More forces at work!

Something that bothered me for quite long time is the fact that not many forces are factored inside space ships, in games or movies. Let's think about acceleration or rotating your ship, that do not really affect things inside, I haven't seen any single game handling this at all, so your crew should be affected by many different forces.

Well in the next few days I will add momemtum and centripetal forces, so accelerating or turning your ship will cause many things. For example if your crew is floating without gravity inside your ship and you decide to turn around very fast, your crew will hit walls and get hurt, also if you leave unsecured stuff on the floor while you accelerate or turn around your items maybe get destroyed by the impact or fly around, so storing everything properly will be very important. There won't be a magic wand that will let things stick on the floor.

Accelerate your ship very fast and things may get ugly inside, you can add as many thrusters in your ship but the faster you turn or accelerate the more cautious you will have to be with your crew and stuff inside, better keep your crew sit and your stuff stored in secure places. This is a new dynamic being added to the game.

Here is a small sample, some stuff left on the floor while accelerating my ship and rotating at the same time.

Saturday, January 16, 2016

Lots of updates

Development the in the last few months went pretty well, but haven't updated the blog that much, you can see what happened in the daily log to have an idea what's coming up to the game.

For now, hope you can enjoy a small comic strip about several things I have in my mind around the game, at least once a month you will see one.


Sunday, May 24, 2015

Party time! alcohol consumption

Nothing can be better than having a few drinks with your fellow crew members and have fun in space! well excesive consumption of alcohol can be a dangerous too...


After a long afternoon drinking my crew members passed out and are sleeping on the floor, quite bad I would say, but you can see them there with a hangover headache already


and still wake up for more beer a few hours later...


Alcohol consumption will help to improve mood for some crew members, some may not drink depending on their traits but in general a moderate consumption of alcohol is fine. Sometimes you may find alcoholic crew members and that may be a problem, having them drunk during service may be a problem if a pirate just started to attack your ship! not being able to wake up your crew at a proper time may be another problem too.

But for now, let them sleep peacefully and wake up with a headache, traveling through space with not much to do may be boring sometimes and having different things in your ship to pass the time will help. Having a good amount of alcohol stored will help too, besides food of course!

You can brew alcoholic beverages too! more to come soon.

Some crew members may be stronger than others to alcohol... let her finish her beer...

Saturday, May 16, 2015

Crew hygiene

No spaceship should go out in space with proper ways to clean your crew, after long work days and a lot of effort a shower will be needed to refresh your crew , or as needed.


So a new system was added into the game, hygiene. Some activities will decrease it more than others, like jogging around or doing heavy work, while others will do little to lower it.


What's the implication of not being properly clean? well if your crew is injured and have blood loss that may turn into an easy infection. Also it may cause disconfort between crew members, a smelly crew member may affect another one and the other may even refuse to be around because of the bad smell, this will cause stress between your crew members, also crew members that enjoy being clean will be highly stressed if not being able to take baths regularly.

The easy way to keep them clean is to give them enough free time during the day, so your crew will do things like joy activities, baths, eating , sleeping and other things, working is important as well as free time for them.

Monday, May 4, 2015

Farming

Farming is a new activity you can do in your ship, since trips may take many months it will be necessary to either buy a lot of packed food or grow yours in your ship, you will be able to select a vegetables to grow so your crew can fill up an empty stomach without much trouble.


Some crew members may hate the standard space ration and even get unhappy while eating that for a long period of time, so growing some vegetables may help them feel refreshed during a long trip.